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(+1)

I loved this scenario and it's one I fully plan to milk when I finally introduce my players group to FIST.  I especially like that while still being FIST - SO, MAKE BELIEVE GI JOE FOR GROWN UPS - it has a social conscience that allows the players to go at length with their escapist Jingoism or do something else.


Good job. ESBurrito!

(+1)

An extensively detailed scenario with great Referee resources for tracking resources and movement (e.g., travel timeline, hex maps), tables for generating random encounters, and options to extend the scenario further depending on player choice during the game. I really loved the named NPC section with quotes from each person on major players and/or topics likely to come up during the mission (e.g., jungle, UN, US, USSR, local legends).

The scenario itself is well researched and includes nuance (something I particularly enjoy in my games) with no “right option” for the players to choose; some of the NPCs make bad choices but they’re not inherently bad people.

It’s not the kind of scenario you could run through a second time with the same group of characters, but there are many ways the scenario could be replayed by different characters to generate very different outcomes.

Thank you for your review and the kind words! While the scenario is largely inspired by real world events, I tried my hardest to make the factions represented all blatantly correct in their analysis of the situation within their spheres of concern and knowledge, irresolvable in their conclusions, and unavoidably, permanently invested enough to justify the guns coming out.

Even cheating by using a historic model, that's the thing I'm probably proudest of in this entry. Not the new rules for travel or minions, but just how reasonable everyone is while trying to kill each other.