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The third entry of C-RATS (Conflicts : Regions, Antagonists, and Tactics, Summarized) which is my blatant rip-off of the excellent RATIONS entries created by Claymore and company, for use with the PbtA game of paranormal mercenaries and tactical action, FIST.

FIST gets a call on their emergency comms network from... FIST.

TWINS IN ARMS provides rules for use when only a partial player group shows up to a session.  It details the creation of alternate-reality versions of FIST and makes allowances for troupe style play.  Jump through a dark timeline, changing the past to save the present from tyrannical rule by unkillable abominations. 

(Looking to face FIST off against Alt-Reality versions of themselves?  You *could* use this, but you'd be better off checking out ululu's excellent "Red Mirror" instead)

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorE5Burrito
Tagsfist, Tabletop role-playing game

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TwinsInArms_Print.pdf
TwinsInArms_Screen.pdf 307 kB

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Alternate reality or history mission when some of the players of the group cannot attend. That is a great idea.

One or two players not being able to make it to a session is a perennial problem - I hope this helps Referees when it comes up!

(+1)

Greetings, FIST Actual. This is FIST Actual. Confused? I would be, so I know you are. Nothing to be confused about with this pamphlet! A stylish double sheet helps me out for when my players suddenly need to play overtime, forgot they had a session and doublebooked, or worse! I love the concept of making an alt-universe copy of my player’s character and using them for a one off mission like the one provided or the follow up operations! I’m a big fan!